MUMBAI, India, Feb. 6 -- Intellectual Property India has published a patent application (202631010868 A) filed by C. V. Raman Global University, Bhubaneswar, Orissa, on Feb. 2, for 'intelligent gamified learning infrastructure using adaptive gameplay for constitutional and civic literacy.'
Inventor(s) include Arnav Chauhan; Ainesh Behera; Piyush Kumar Modi; Pragyan Diwakar; Riya Mehta; Soumik Dutta; and Dr. Ram Chandra Barik.
The application for the patent was published on Feb. 6, under issue no. 06/2026.
According to the abstract released by the Intellectual Property India: "The present invention relates to an intelligent gamified learning infrastructure designed to impart constitutional, legal, and civic education through interactive gameplay and adaptive learning mechanisms. Specifically, the invention provides a software-based platform that integrates mission-based gamification, scenario-driven civic learning, and AI-assisted legal prediction systems to enhance user engagement and knowledge retention in constitutional domains. The system comprises an interactive role-based gameplay module allowing users to participate in simulated legal and governance scenarios, a legal knowledge content module embedding constitutional provisions and statutory sections, a decision-based branching logic engine implemented through C# gameplay scripts, and a reward-driven engagement mechanism featuring badges, achievements, and leaderboard rankings. The invention further includes an AI/MLassisted legal interpretation framework configured to analyze in-game situations, classify scenarios against pre-trained legal datasets, and predict applicable constitutional articles and fundamental rights relevant to user decisions. The platform dynamically adapts to player performance through machine learning models trained on curated legal, civic, and constitutional datasets, adjusting difficulty levels and recommending relevant missions in real-time. Unlike existing static educational applications or generic quiz-based tools, this invention combines experiential game-based learning with structured legal knowledge modules to simplify constitutional education and significantly improve the efficiency and effectiveness of civic literacy. The system is designed for diverse user demographics including students, educational institutions, government bodies, and the general public, providing an immersive platform that transforms traditional text-heavy civics education into an engaging, interactive, and adaptive learning experience."
Disclaimer: Curated by HT Syndication.