MUMBAI, India, Feb. 27 -- Intellectual Property India has published a patent application (202641018047 A) filed by Vallurupalli Nageswara Rao Vignana Jyothi Institute Of Engineering And Technology, Hyderabad, Telangana, on Feb. 18, for 'adaptive knowledge-based cognitive gaming system for attention enhancement in pediatric absence epilepsy.'

Inventor(s) include Mr. Karnam Akhil; Dr. S. Nagini; Jampelly Adwaitha; Karthik Kandi; K. Sri Jayanth Varma; B. Sai Charan; P. Akshay Kumar; and B. Sathwik.

The application for the patent was published on Feb. 27, under issue no. 09/2026.

According to the abstract released by the Intellectual Property India: "An adaptive knowledge-based cognitive gaming system (110-119) for enhancing attention in children with Absence Epilepsy is disclosed. The system integrates survey-based behavioral assessment (111) with a Unity-based therapeutic game interface (112) to capture cognitive parameters including attention span, reaction time, memory retention, anxiety level, and emotional stability. Acquired data is processed through a preprocessing module (113) and analyzed using exploratory statistical methods (114) and association rule mining via the Apriori algorithm (115). Discovered behavioral correlations are stored in a knowledge base (116) and interpreted by a cognitive intelligence engine (117) to generate individualized cognitive profiles. A recommendation engine (118) dynamically modifies gameplay difficulty and provides personalized cognitive enhancement exercises. A visualization dashboard (119) enables caregivers to monitor progress metrics and therapy trends. The invention transforms traditional clinical cognitive evaluation into an adaptive, interactive, and data-driven therapeutic gaming platform for pediatric neurological rehabilitation."

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